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Megadoom II
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MEGADOOM II - iso.7z
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Text File
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1995-01-08
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8KB
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125 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
SERGEANT 3.84 HARD_ONLY 1
IMP 15.34 EASY_AND_HARD 4
CLIP 1.64 ;8
DEMON 70.56 HARD_ONLY 8
ROCKET 0.20 EASY_AND_MEDIUM 1
CACODEMON 85.90 MEDIUM_AND_HARD 6
BERSERK 0.82 1
MEDIKIT 10.63 13
DEMON 26.46 DEAF/AMBUSH 3
DEMON 17.64 DEAF/AMBUSHHARD_ONLY 2
DEMON 88.21 MEDIUM_AND_HARD 10
TROOPER 24.17 ;7 ;This item is inocuous
SERGEANT 15.34 MEDIUM_AND_HARD 4
TROOPER 10.36 MEDIUM_AND_HARD ;3 ;This item is inocuous
BACKPACK 0.82 1
DEMON 35.28 DEAF/AMBUSHMEDIUM_AND_HARD 4
STIMPAK 6.54 16
SHELLS 9.00 22
ROCKET 1.23 6
POTION 3.68 ;9 ;This item is inocuous
BARMOR 1.23 1
SHELLBOX 1.64 4
ROCKETS 3.68 3
MAP 1.23 1L
GARMOR 1.23 1
FLYSKULL 18.42 HARD_ONLY 8
FLYSKULL 16.12 7
INVISO 2.45 3
CELLPACK 3.27 4
LAVISOR 1.84 3
DEMON 52.92 6
IMP 46.03 HARD_ONLY 12
SERGEANT 23.02 6
IMP 19.18 MEDIUM_AND_HARD 5
HELMET 4.91 ;12 ;This item is inocuous
FLYSKULL 4.60 EASY_AND_HARD 2
CACODEMON 42.95 HARD_ONLY 3
DEMON 17.64 EASY_AND_HARD 2
IMP 57.54 15
BULLETS 0.82 1
FLYSKULL 29.93 MEDIUM_AND_HARD 13
BLUEBALL 0.82 1
CHAINGUN 1.23 1
IMP 3.84 DEAF/AMBUSH 1
IMP 7.67 DEAF/AMBUSHMEDIUM_AND_HARD 2
TROOPER 3.45 DEAF/AMBUSHMEDIUM_AND_HARD ;1 ;This item is inocuous
SPECTRE 8.82 DEAF/AMBUSHMEDIUM_AND_HARD 1
PLASMA 0.82 1
POOLOFBLOOD 0.58 6
SHOTGUN 0.82 EASY_ONLY 1
SHELLS 0.41 EASY_ONLY 1
LAUNCHER 0.82 1
FLYSKULL 2.30 EASY_ONLY 1
DEMON 8.82 EASY_ONLY 1
BONES2 13.81 2
DEADSARGEANT 0.13 1
DEADPLAYER 0.13 1
SHOTGUN 0.82 MULTIPLAYER 1
CHAINSAW 0.82 1L
DEMON 35.28 MEDIUM_ONLY 4
BARON 27.61 HARD_ONLY 3L
STIMPAK 0.41 DEAF/AMBUSH 1
SHELLS 0.41 DEAF/AMBUSH 1
LAVISOR 0.61 DEAF/AMBUSH 1
DEMON 17.64 EASY_AND_MEDIUM 2
STIMPAK 0.82 MEDIUM_AND_HARD 2
SPECTRE 8.82 HARD_ONLY 1
SPECTRE 8.82 1
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 282 ;Strict standard for exact placement
;PER 239 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;