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Text File  |  1995-01-08  |  8KB  |  125 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. SERGEANT                      3.84         HARD_ONLY                     1 
  8. IMP                          15.34         EASY_AND_HARD                 4 
  9. CLIP                          1.64                                       ;8 
  10. DEMON                        70.56         HARD_ONLY                     8 
  11. ROCKET                        0.20         EASY_AND_MEDIUM               1 
  12. CACODEMON                    85.90         MEDIUM_AND_HARD               6 
  13. BERSERK                       0.82                                       1 
  14. MEDIKIT                      10.63                                       13 
  15. DEMON                        26.46         DEAF/AMBUSH                   3 
  16. DEMON                        17.64         DEAF/AMBUSHHARD_ONLY          2 
  17. DEMON                        88.21         MEDIUM_AND_HARD               10 
  18. TROOPER                      24.17                                      ;7 ;This item is inocuous 
  19. SERGEANT                     15.34         MEDIUM_AND_HARD               4 
  20. TROOPER                      10.36         MEDIUM_AND_HARD              ;3 ;This item is inocuous
  21. BACKPACK                      0.82                                       1 
  22. DEMON                        35.28         DEAF/AMBUSHMEDIUM_AND_HARD    4 
  23. STIMPAK                       6.54                                       16 
  24. SHELLS                        9.00                                       22 
  25. ROCKET                        1.23                                       6 
  26. POTION                        3.68                                      ;9 ;This item is inocuous 
  27. BARMOR                        1.23                                       1 
  28. SHELLBOX                      1.64                                       4 
  29. ROCKETS                       3.68                                       3 
  30. MAP                           1.23                                       1L 
  31. GARMOR                        1.23                                       1 
  32. FLYSKULL                     18.42         HARD_ONLY                     8 
  33. FLYSKULL                     16.12                                       7 
  34. INVISO                        2.45                                       3 
  35. CELLPACK                      3.27                                       4 
  36. LAVISOR                       1.84                                       3 
  37. DEMON                        52.92                                       6 
  38. IMP                          46.03         HARD_ONLY                     12 
  39. SERGEANT                     23.02                                       6 
  40. IMP                          19.18         MEDIUM_AND_HARD               5 
  41. HELMET                        4.91                                      ;12 ;This item is inocuous 
  42. FLYSKULL                      4.60         EASY_AND_HARD                 2 
  43. CACODEMON                    42.95         HARD_ONLY                     3 
  44. DEMON                        17.64         EASY_AND_HARD                 2 
  45. IMP                          57.54                                       15 
  46. BULLETS                       0.82                                       1 
  47. FLYSKULL                     29.93         MEDIUM_AND_HARD               13 
  48. BLUEBALL                      0.82                                       1 
  49. CHAINGUN                      1.23                                       1 
  50. IMP                           3.84         DEAF/AMBUSH                   1 
  51. IMP                           7.67         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  52. TROOPER                       3.45         DEAF/AMBUSHMEDIUM_AND_HARD   ;1 ;This item is inocuous
  53. SPECTRE                       8.82         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  54. PLASMA                        0.82                                       1 
  55. POOLOFBLOOD                   0.58                                       6 
  56. SHOTGUN                       0.82         EASY_ONLY                     1 
  57. SHELLS                        0.41         EASY_ONLY                     1 
  58. LAUNCHER                      0.82                                       1 
  59. FLYSKULL                      2.30         EASY_ONLY                     1 
  60. DEMON                         8.82         EASY_ONLY                     1 
  61. BONES2                       13.81                                       2 
  62. DEADSARGEANT                  0.13                                       1 
  63. DEADPLAYER                    0.13                                       1 
  64. SHOTGUN                       0.82         MULTIPLAYER                   1 
  65. CHAINSAW                      0.82                                       1L 
  66. DEMON                        35.28         MEDIUM_ONLY                   4 
  67. BARON                        27.61         HARD_ONLY                     3L 
  68. STIMPAK                       0.41         DEAF/AMBUSH                   1 
  69. SHELLS                        0.41         DEAF/AMBUSH                   1 
  70. LAVISOR                       0.61         DEAF/AMBUSH                   1 
  71. DEMON                        17.64         EASY_AND_MEDIUM               2 
  72. STIMPAK                       0.82         MEDIUM_AND_HARD               2 
  73. SPECTRE                       8.82         HARD_ONLY                     1 
  74. SPECTRE                       8.82                                       1 
  75. ;                                            
  76. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  77. ;                                            
  78. ; At run-time this value is used to adjust the
  79. ; Max#of variable based on the population of
  80. ; the level being modified.  Using the strict 
  81. ; standard requires that one or more of the   
  82. ; items in the list above not have a specified
  83. ; maximum number of objects.                  
  84. ;                                              
  85. PER    282   ;Strict standard for exact placement 
  86. ;PER    239   ;Lowered Standard for easy placement
  87. ;                                            
  88. ; Deleting any of the PRESERVE lines will mean that
  89. ; the objects will not be taken from the original  
  90. ; level.  You will have to supply your own above. 
  91. ;                                            
  92. PRESERVE    PILLARS                          
  93. PRESERVE    LAMPS                            
  94. ;                                            
  95. ; THRESHOLD determines what a MEGA-GOODIE is.  
  96. ; MEGA-GOODIES are used to make the level fair 
  97. ; if the generator places a lot of enemies in  
  98. ; the level.                                   
  99. ;                                              
  100. THRESHOLD    75                                  
  101. ;                                              
  102. ; I.Q. Determines how intelligently the program  
  103. ; places objects in the effort to defeat you.   
  104. ; 250 is the default if it is not specified here. 
  105. ;                                              
  106. I.Q.    250                                 
  107. ;                                              
  108. ; EVEN sets the point at which the program must begin 
  109. ; placing MEGA-GOODIES into the level, on the   
  110. ; basis of the hardest difficulty rating.          
  111. ; The MEGA-GOODIES give you a fighting chance,  
  112. ; setting the value lower or <500 will increase the number
  113. ; of MEGA-GOODIES available to you in a the level. 
  114. EVEN    500                                 
  115. ;                                              
  116. ; If SPREAD is not set to a low value then
  117. ; a given sector may accumulate too many objects 
  118. ; this often makes the level impossible to finish
  119. ; or just ugly-looking.  Setting the value too low
  120. ; could make it difficult to place objects within
  121. ; a given wad file.
  122. ;                  
  123. SPREAD    15                                  
  124. ;                                              
  125.